Shark Typing Game: Sneak Up and Tag the Shark
Type to swim up behind the friendly shark and tag its tail, but freeze when it turns around!
⌨️ Keyboard required
This game needs a physical keyboard. For the best experience, play on a laptop, desktop, or tablet with a Bluetooth keyboard. On a phone? Bookmark this page and come back when you're at a computer.
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Class Race rooms, hosted by teachersWhole classes racing this game together in Class Race, ranked by class-average score. Team totals only, no individual students.
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What is Shark Typing Game?
The Shark Typing Game is a free typing game for kids that plays like red light, green light under the sea. You are a little striped fish and a big, friendly shark floats ahead with its back to you, humming. Every correct letter swims you one step closer; type every letter or word on the course to reach the shark's tail and tag it. Every few seconds a yellow "!" pops up and the shark starts to turn around, then it looks straight at you. While it is looking, don't press any key: if you type, the shark spots you, you lose one of three hearts and a bubble floats you back to the start of the letter or word you were on. Each tag starts a new level, from home-row letters to all 26 letters, then short sea words like fin and eel, then longer words like coral and whale, then long ones like dolphin and jellyfish. A game lasts 120 seconds.
How to Play Shark Typing Game
Skills You'll Practice
Recommended for These Grades
Why this grade range?
The Shark Typing Game fits 1st through 5th grade, about ages 6 to 12, because the first two levels ask for one letter at a time (home-row letters first, then the whole alphabet) and the later levels move to sea words of three letters, then four or five, then six to nine. A 1st grader can play the letter levels, while 4th and 5th graders reach the long-word levels where the shark warns for only about a second and sometimes fakes its turn. The stop-and-go rule practices something most typing games skip: controlled, deliberate key presses. Kids learn to finish a key cleanly and stop on a signal instead of mashing, and the splash rule means guessing makes the shark turn sooner. Each game runs on a 120-second clock, which suits a short slot in a lab lesson.
Our home page is built around making typing for kids fun, with every game sorted by grade so you can find the next one after the shark.
Pro Tips for Shark Typing Game
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1
Watch for the yellow "!" above the shark. That is your warning: finish the key you are pressing and take your hands off the keyboard before the shark turns all the way around.
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2
You do not lose letters by stopping. If the shark turns in the middle of a word, freeze, wait for it to hum again, and carry on from the same letter.
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3
Slow down instead of guessing. Three wrong keys on the same letter or word make a splash, and the shark hears it and turns around right away.
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4
A tag with no wrong keys and no spots on the way is a Sneaky tag and is worth 50 extra points on top of the 100 for the tag.
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5
From level 5 the shark sometimes fakes a turn and goes straight back to humming. If you stopped, no harm done; just start typing again when the bar at the top says SWIM.
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